stop();
nextButton.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
//trace(evt.target.parent.parent.name);
evt.target.parent.parent.gotoAndPlay(11);
}
);
modified from :
http://www.quip.net/blog/2007/flash/making-buttons-work-in-flash-cs3#comment-113406
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